[Dune-devel] Reference and pointer type when dereferencing EntityPointer
Markus Blatt
markus at dr-blatt.de
Mon Oct 20 11:36:19 CEST 2014
On Tue, Oct 14, 2014 at 01:25:20PM +0200, Steffen Müthing wrote:
>
> Am 14.10.2014 um 10:05 schrieb Christian Engwer <christian.engwer at uni-muenster.de>:
>
> > Hi Steffen,
> >
> >> to my rather big surprise I just learned that operator* and operator-> in the EntityPointer facade
> >> have always returned the Entity by non-const reference / pointer. It has been like that pretty much
> >> forever (those lines were last changed in 2005!).
> >
> > I'm tempted to say that is due to our limited C++ experience in the
> > older days... The entity had only const methods, so at the first glace
> > one solution was as good as the other. And obviously nobody every
> > properly looked at it after the first couple of years.
>
> OK, in that case I propose making those return types const. If nobody cries foul until
> tomorrow, I’ll push the change.
Why not yesterday instead of tomorrow? I was not online for one week,
therefore it would have not mattered anyway. :/
Being back I am yelling now! Moving from a mutable return type to a
const one is disruptive and tends to break usercode.
Markus
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