[Dune-devel] [GSoC2016] Re: Weekly report
Oliver Sander
oliver.sander at tu-dresden.de
Mon Jun 6 11:14:23 CEST 2016
Hi Xinyun,
okay. Details will follow in private mail.
Cheers,
Oliver
On 05.06.2016 20:21, Xinyun Li wrote:
> Hello Oliver,
>
> Thanks for the information. I'm fine with a video chat next week. Please inform me the concrete time when you are available,
> I will read more documentation concerning DUNE grid to prepare for the video call.
>
> Cheers,
> Xinyun
>
>
>
> 2016-05-31 13:30 GMT+02:00 Oliver Sander <oliver.sander at tu-dresden.de <mailto:oliver.sander at tu-dresden.de>>:
>
> Hi Xinyun,
>
> thanks for these updates. I looked at your code today and it is looking pretty good so far.
> Trying to get the NURBS derivatives right seems like a good next goal, too.
>
> What you could also try is to replace the hand-written vtk output by the SubsamplingVTKWriter
> from dune-grid. For that you would have to write basic additional classes like BSplineGrid
> and BSplineGridView that encapsulate the BSplinePatch, and make it look like a real Dune grid
> to the VTKWriter class. I can provide you with more details in case that is needed.
>
> As such details are difficult to write down in an email, how about doing a video call
> one of these days? I'll be away from my office for the next few days, but the second
> half of next week would be good. What do you think?
>
> The repository still contains a file bsplinebasis.hh, which I put there a long time ago
> to serve as a reference. This file is not needed anymore; you can remove it.
>
> Finally, other people on the dune-devel list are also interested in getting updates on
> your progress. Can you please also always cc that list when writing about the gsoc
> project? Thanks!
>
> Cheers,
> Oliver
>
>
> On 23.05.2016 21:46, Xinyun Li wrote:
> > Hey Oliver,
> >
> > Sorry for not showing up for a long time. I'm writing to let you know I still keep the project in mind :)
> >
> > The main reason is I am busy with my master thesis as my contract is to the end. Last week I squeezed some time to understand the derivatives of NURBS, but it seems to be more complicated than I thought. I could't make use of what I implemented for B-Splines. So I would prefer to do it in June when I have more chunk of time.
> >
> > Hope you can understand.
> >
> > Cheers,
> > Xinyun
>
>
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