[Dune] Grid refinement and persistent geometry objects

Martin Weiser weiser at zib.de
Mon Oct 16 14:55:23 CEST 2006


Hi Oliver,

thanks for pointing that out. Using these methods, the 
restriction/prolongation should work fine - maybe except for refined 
green closures.

Yours
Martin

On Monday 16 October 2006 12:26, Oliver Sander wrote:
> Hi Martin!
> As far as coarsening is concerned, you're supposed to save information
> from elements that will disappear _before_ the refinement.  This is
> what the method Entity<0,...>::mightBeCoarsened() is good for.  It
> tells you whether the entity you call it for may disappear in the
> next call to adapt(), and you have to project any functions stored
> on it to its father.
>
> --
> Oliver


-- 
Dr. Martin Weiser                  web:     www.zib.de/weiser
Zuse Institute Berlin              mail:    weiser at zib.de
Numerical Analysis and Modelling   pgp key: www.zib.de/weiser/weiser.asc


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