[Dune] [#474] Complexity of VTKwriter
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Mon Dec 1 22:53:09 CET 2008
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FS#474 - Complexity of VTKwriter
User who did this - Anton Schiela (schiela)
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I'm using UG (2-dimensional), serial code. My largest example (12 hour to write out)
had about 5 000 000 triangles with quite strong local refinement. My guess is that
somewhere in the writer there is a facility with higher than linear complexity. Is
there, for example, some map-lookup present in the code at every vertex? A candidate
might be the VertexIterator. It seems to do some kind of look-up. But I do not
understand the code so deeply to be sure.
The problem with test examples is of course, that this only becomes visible in a large problem
perhaps with deep local refinement. The code that produces this grid is also quite
complex, let's see if I can boil it down somehow, but I cannot promise a small test example now.
I can send you a smaller grid (11 MB,~ 135 000 vertices), which took about 5-6 minutes to write out,
just to get an impression.
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