[Dune] Internal boundary surfaces via the Dune grid approach ???

Jö Fahlke jorrit at jorrit.de
Fri Nov 13 14:38:50 CET 2009


Am Fri, 13. Nov 2009, 12:29:29 +0100 schrieb Oswald Benedikt:
> If not, how should we do this ? 
> 
> Just find out if a triangle is adjacent to 2 specific volume domains ? This may be viable but still be somewhat 
> inefficient.

I think that is how it has to be done currently.  For boundary integrals it
may pay off to find the elements adjacent to the fictitious boundary once and
store entity pointers to them in a list.  It's possible that dune-subgrid
(http://numerik.mi.fu-berlin.de/dune-subgrid/index.php) can do just that, but
I haven't looked at it.

I don't think that you can get much more efficient than that for general
fictitious boundaries unless you build a grid tuned to support just that.  (Of
course, I'm not an expert on grids).

Bye,
Jö.

-- 
This is the first age that's paid much attention to the future, which
is a little ironic since we may not have one.
-- Arthur C Clarke
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