[Dune] Dune::IdSet
Andreas Dedner
dedner at mathematik.uni-freiburg.de
Mon Feb 15 13:54:43 CET 2010
1) Alugrid always has one ghost layer / no overlap
2) ids are never consecutive and ids are attached to all entities in the
gird independent
of their position in the hierarchy, i.e., they are unique within the
hierarchy
3) the difference between leadIndexset and localIdSet is:
i) the index is consecutive and only exists for leaf entities. The
id is not
consecutive and exists for all entites in the grid
ii) the index can (and will) change during grid adaption and the ids
are persistent
Andreas
Guo Hua wrote:
> Hi Oliver
>
> Thank you. I see.
> What I want to do is to have a local id sets and global id sets only on the gridleaf.
> for the local id sets. I think using the the function leafIndexSet() is OK?
> But how to get a global id set, since I want the id should be consecutive. So globalIdSet()
> may be not OK?
>
> Cheers
> Hua
>
>
>
>
> -----Original Message-----
> From: Oliver Sander [mailto:sander at mi.fu-berlin.de]
> Sent: Mon 2/15/2010 12:15 PM
> To: Guo Hua
> Cc: dune at dune-project.org
> Subject: Re: [Dune] Dune::IdSet
>
> Hi Hua!
> Global ids are unique across all processors. Local ids are unique
> only on each processor. Hence you may have two entities on two
> different processors with the same local id. If your programm runs
> on a single processor there is no difference.
>
> best,
> Oliver
>
> Guo Hua schrieb:
>
>> Hi everyone
>>
>> I feel confused when reading the explanations of these two functions
>> in the class Dune::Grid< dim, dimworld, ct, GridFamily >.
>>
>> const Codim< 0 >::GlobalIdSet & globalIdSet () const
>> return const reference to the grids global id set
>>
>> const Codim< 0 >::LocalIdSet & localIdSet () const
>> return const reference to the grids local id set
>>
>> Would you mind to make it more clear? Especially the differences of two.
>> Thanks a lot!
>>
>> Cheers,
>> Hua
>>
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>>
>
>
>
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