[Dune] [#276] adapt return value wrong
Dune
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Wed Oct 27 20:26:14 CEST 2010
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The following task has a new comment added:
FS#276 - adapt return value wrong
User who did this - Martin Nolte (nolte)
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Maybe we could use Robert's suggestion of a sequence number (name to be found). The idea is simple: Each grid holds a counter (starting at, e.g., 0) that is incremented whenever the grid changes.
This number can, e.g., be used for tagging data files, so that on reloading them, the user can check that they actually match the grid. It can also be used to determine whether the grid has changed during adaptation.
If I understand Robert's idea correctly, different sequence number shall mean different grids, while the opposite need not in general be true (though this is likely to lead to performance losses).
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