[Dune] [#870] volume() is not precise for non-affine geometries
Dune
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Mon Feb 14 14:18:43 CET 2011
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The following task has a new comment added:
FS#870 - volume() is not precise for non-affine geometries
User who did this - Oliver Sander (sander)
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I think this is pretty dangerous. If I call a method called 'volume' I expect it to compute the volume, and not some coarse approximation. And the semantics of a method called 'volume' will appear to be so obvious that I will most likely not read the documentation, and hence I will not see any warnings there about approximation errors. On the other hand if I am interested in exact approximation results for my favourite discretization I will need the exact volume, and errors stemming from lack of precision there will be very hard to find.
Without having thought about it too much, I don't see why it is impossible to compute the exact (up to machine precision) volume of a bilinear quadrilateral. A bilinear quad consists of second-order polynomials. Shouldn't then a second-order quadrature formula do?
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