[Dune] [#250] Id counters in UGGrid may overflow

Dune flyspray at dune-project.org
Fri Feb 17 14:47:35 CET 2012


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The following task has a new comment added:

FS#250 - Id counters in UGGrid may overflow
User who did this - Nagaiah (nagaiah)

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This issue is very severe with finer meshes (in parallel version)
I was successful to load the grid where the grid size is less than 120,000 nodes and 600,00 elements. If I go beyond that grid size that the above mentioned error triggers (I need to load the grid which consists of  206,000 nodal points and 1,100,000 tet elemetns, even though minimizing MAX_PROCBITS_IN_GID from 10 to 1 (here I did not forget to recompile the UG with "make clean all").

I am using latest SVN version of DUNE and latest UG patches for this test case.
Any other idea to overcome this issue?
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