[Dune] Dune on Mac OS X - Segmentation Fault
Dedner, Andreas
A.S.Dedner at warwick.ac.uk
Tue Jul 17 19:42:27 CEST 2012
Hi Ali.
This is perhaps not a clear case since it involves dune and its use on mac
but since the code you are using is from dune-fem it would be good
to keep these mail on the dune-fem list
(http://lists.dune-project.org/mailman/listinfo/dune-fem)
Did I understand correctly: the code ran successfully producing the
right results but terminated with the segfaults you have shown in your mail?
Perhaps we can reproduce the problem (seems to be dune+alu) with
some other program:
could you install the dune-grid-howto and use one of the test programs there
with alu to see if the same segfaults occurs.
Perhaps the intergration.cc testcase?
Thanks
Andreas
________________________________
From: dune-bounces+a.s.dedner=warwick.ac.uk at dune-project.org [dune-bounces+a.s.dedner=warwick.ac.uk at dune-project.org] on behalf of Alasdair McLeay [a.mcleay at sussex.ac.uk]
Sent: 17 July 2012 18:08
To: dune at dune-project.org
Subject: [Dune] Dune on Mac OS X - Segmentation Fault
Hi, I recently attended the DUNE School at the University of Warwick and have since been trying to get DUNE running under Mac OS X so that I can develop some code.
I have managed to get Dune installed and am able to compile the example code we were given at the DUNE school, but they all exit with a segmentation fault after finishing the execution of main(), e.g.
$ ./intro
<SNIP>
DataOutput[0]::write data writestep=0 sequenceStamp=0
Debug: End of algorithm()
Error: 0.0530314
EOC( 4 ) = -0.00124586
Debug: End of main()
Segmentation fault: 11
I've also been able to run the code in Xcode in order to debug it but the best I can do is find where the error is occurring:
EXC_BAD_ACCESS during 'movl' at:
4 start
3 main
2 Dune::GridPtr<Dune::ALUCubeGrid<2,2> >::~GridPtr()
1 Dune::ALU2Grid<2,2,(ALU2Grid::ElementType)1>::~ALU2dGrid()
0 Dune::DefaultIndexSet<DuneIndexSet<Dube::ALU2dGrid<2,2,(ALU2DGrid::ElementType)1>,Dune::EntityIterator<0,Dune::ALU2dGrid<2,2,(ALU2DGrid::ElementType)1> const, Dune::ALU2dGridLevelIterator<0,(Dune::PartitionIteratorType)4,DuneALU2dGrid<2,2,(ALU2DGrid::ElementType)1> const> > >::~DefaultIndexSet()
Is anyone successfully running dune under Mac OS X?
Any ideas what the problem may be?
I am using the following:
dune-common-2.2.0
dune-fem-1.3.0
dune-geometry-2.2.0
dune-grid-2.2.0
dune-istl-2.2.0
dune-localfunctions-2.2.0
ALUGrid 1.5
Thanks,
Ali
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