[Dune] [#1126] support PoolAllocator to allocate more than one object at a time
Dune
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Fri Jun 8 22:03:47 CEST 2012
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The following task has a new comment added:
FS#1126 - support PoolAllocator to allocate more than one object at a time
User who did this - Christian Engwer (christi)
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But max_size _is_ one.
I'd think we have a pool and the max_size of the remaining size until the current pool is filled.
Anyhow max_size 1 serves kind of a limited purpose, doesn't it?
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