[Dune] parallel DUNE grid for implementing a spherical shell (UGGrid)
Oliver Sander
sander at igpm.rwth-aachen.de
Mon Nov 5 23:36:07 CET 2012
Hi Eike,
the refinement rule that you want is HEX_QUADSECT_0.
There was a bit of implementation missing in UG itself. Please
try the attached patch -- it works for me.
best,
Oliver
Am 05.11.2012 20:24, schrieb Eike Mueller:
> Hi Oliver,
>
> no, it either crashed or did nothing. I attach the updated code.
>
> Thanks, Eike
>
>
>
>
> On 5 Nov 2012, at 19:22, Oliver Sander wrote:
>
>> Hi Eike,
>> as mentioned, this is a hardly tested feature. Can you send me an
>> updated test
>> program? Did you find any rule (besides RED) that does anything?
>> best,
>> Oliver
>>
>> Am 05.11.2012 20:14, schrieb Eike Mueller:
>>> Hi Oliver,
>>>
>>> thanks a lot, I think that's what I was looking for. I've now tried
>>> the following RefinementRules, but with little success:
>>>
>>> RED: I get the previous refinement in all three directions
>>> BLUE, COARSE: Nothing happens, i.e. elements do not get refined
>>>
>>> For
>>>
>>> HEX_BISECT_0_1,
>>> HEX_BISECT_0_2,
>>> HEX_BISECT_0_3,
>>> HEX_TRISECT_0,
>>> HEX_TRISECT_5,
>>> HEX_QUADSECT_0,
>>> HEX_QUADSECT_1,
>>> HEX_QUADSECT_2
>>>
>>> I always get the following runtime error:
>>>
>>> ERROR in Patterns2Rules: no mapping for HEXAHEDRON and this pattern!
>>> uggrid: rm.c:2838: UG::INT UG::D3::Patterns2Rules(UG::D3::ELEMENT*,
>>> UG::INT): Assertion `0' failed.
>>>
>>> so I must still be missing something. I loop over the grid like this:
>>>
>>> for (ElementLeafIterator it = ibegin;it!=iend;++it) {
>>> grid.mark(*it,UG::D3::PRISM_QUADSECT,0);
>>> }
>>>
>>> Eike
>>>
>>> On 5 Nov 2012, at 17:01, Oliver Sander wrote:
>>>
>>>>
>>>>
>>>> Hi Eike,
>>>>
>>>> Am 05.11.2012 17:45, schrieb Eike Mueller:
>>>>> Dear dune-list,
>>>>>
>>>>> (1) How can I ensure that the grid is not refined in the radial direction, i.e. I always only end up with one layer of cells in the radial direction? I guess I have to run over the grid and mark cells for refinement, but is this documented anywhere in more detail?
>>>> UGGrid has a special non-interface method for anisotropic
>>>> refinement. Have a look
>>>> at the doxygen documentation of the UGGrid class. There is a method
>>>>
>>>> bool mark
>>>> <imap://sander@indy5.igpm.rwth-aachen.de:143/fetch%3EUID%3E.INBOX.Sent%3E209?part=1.2.2&filename=a00865.html>
>>>> (const typename Traits::template Codim
>>>> <imap://sander@indy5.igpm.rwth-aachen.de:143/fetch%3EUID%3E.INBOX.Sent%3E209?part=1.2.3&filename=a00218.html><
>>>> 0 >::Entity
>>>> <imap://sander@indy5.igpm.rwth-aachen.de:143/fetch%3EUID%3E.INBOX.Sent%3E209?part=1.2.4&filename=a00362.html>
>>>> &e, typename UG_NS< dim >::RefinementRule rule, int side=0)
>>>>
>>>> which marks the entity 'e' for refinement, but with a special
>>>> refinement rule.
>>>> The list of rules is UG-specific and has not been properly
>>>> documented (Freiwillige vor!).
>>>> You find all possible enum values in the UG header ug/gm.h at line
>>>> 317ff
>>>> They are reasonably self-explanatory, but you need to do some
>>>> experimenting.
>>>>
>>>>> (2) The parallel load balancing does not seem to work. If I run on 24 processes and I call globalRefine(), followed by loadBalance(), some processes end up with no part of the grid. I have checked that I use the parallel version of UG grid.
>>>>>
>>>>> I attach the code I used to generate the grid, as well as the .vtu files mentioned above.
>>>> No clue, I'd have to try this out myself.
>>>> cheers,
>>>> Oliver
>>>>
>>>>> Thanks a lot for any help,
>>>>>
>>>>> Eike
>>>>>
>>>>> PS: Alternatively, I would also be equaully happy if I can create a PARALLEL 2d surface grid for the surface of the sphere (again, either cubed sphere or a icosahedral grid). However, as far as I can see it, there is no parallel implementation for this, we've tried 2d ALUGRID, parallelised with the metagrid approach, but this does not scale beyond a few hundred processors as the entire grid is stored on each processor and my code runs out of memory.
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Dune mailing list
>>>>> Dune at dune-project.org
>>>>> http://lists.dune-project.org/mailman/listinfo/dune
>>>>
>>>>
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>>>
>>
>
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