[Dune] MultiLinearGeometry

Oliver Sander sander at mi.fu-berlin.de
Fri Oct 12 16:50:49 CEST 2012


Hi Martin,
thanks!  I'm looking forward to making UGGrid use that instead of
BasicGeometry.
Can you give a short explanation what the userData is good for?
best,
Oliver

Am 12.10.2012 16:03, schrieb mnolte at dune-project.org:
> Author: mnolte
> Date: 2012-10-12 16:03:14 +0200 (Fri, 12 Oct 2012)
> New Revision: 1072
>
> Modified:
>     recent_changes.wml
> Log:
> announce the new MultiLinearGeometry (see FS#1182)
>
>
> Modified: recent_changes.wml
> ===================================================================
> --- recent_changes.wml	2012-10-09 16:18:26 UTC (rev 1071)
> +++ recent_changes.wml	2012-10-12 14:03:14 UTC (rev 1072)
> @@ -54,6 +54,11 @@
>           dimension and codimension.  Since such hypercubes have a lot of structure, the implementation
>           is very fast.
>       </li>
> +<li>A reimplementation of the generic geometries, named<kbd>MultiLinearGeometry</kbd>
> +        has been added. It comes without a complicated TMP and abandons the use of dynamic
> +        polymorphism in the case of multiple geometry types. Despite these simplifications,
> +        it shows slightly better performance.
> +</li>
>     </ul>
>
>     <h3>Deprecated and removed features</h3>
> @@ -91,6 +96,9 @@
>         Jacobians to be FieldMatrices anymore.  The precise interface requirements for these matrices
>         is still being worked out.
>         </li>
> +<li><kbd>GeometryGrid</kbd>  now uses the new<kbd>MultiLinearGeometry<kbd>  instead of the
> +      generic geometry implementaton.
> +</li>
>     </ul>
>
>     <h3>Deprecated and removed features</h3>
>
>
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