[Dune] MultiLinearGeometry
Oliver Sander
sander at mi.fu-berlin.de
Fri Oct 12 16:50:49 CEST 2012
Hi Martin,
thanks! I'm looking forward to making UGGrid use that instead of
BasicGeometry.
Can you give a short explanation what the userData is good for?
best,
Oliver
Am 12.10.2012 16:03, schrieb mnolte at dune-project.org:
> Author: mnolte
> Date: 2012-10-12 16:03:14 +0200 (Fri, 12 Oct 2012)
> New Revision: 1072
>
> Modified:
> recent_changes.wml
> Log:
> announce the new MultiLinearGeometry (see FS#1182)
>
>
> Modified: recent_changes.wml
> ===================================================================
> --- recent_changes.wml 2012-10-09 16:18:26 UTC (rev 1071)
> +++ recent_changes.wml 2012-10-12 14:03:14 UTC (rev 1072)
> @@ -54,6 +54,11 @@
> dimension and codimension. Since such hypercubes have a lot of structure, the implementation
> is very fast.
> </li>
> +<li>A reimplementation of the generic geometries, named<kbd>MultiLinearGeometry</kbd>
> + has been added. It comes without a complicated TMP and abandons the use of dynamic
> + polymorphism in the case of multiple geometry types. Despite these simplifications,
> + it shows slightly better performance.
> +</li>
> </ul>
>
> <h3>Deprecated and removed features</h3>
> @@ -91,6 +96,9 @@
> Jacobians to be FieldMatrices anymore. The precise interface requirements for these matrices
> is still being worked out.
> </li>
> +<li><kbd>GeometryGrid</kbd> now uses the new<kbd>MultiLinearGeometry<kbd> instead of the
> + generic geometry implementaton.
> +</li>
> </ul>
>
> <h3>Deprecated and removed features</h3>
>
>
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