[Dune] Getting rid of EntityPointer
Agnese, Marco
m.agnese13 at imperial.ac.uk
Wed Jan 21 17:16:49 CET 2015
Hi Duners,
since in the future releases of Dune EntityPointer will disappear, I am trying to get rid of them in my codes.
Let's suppose that I am iterating over the entities, and I want to access the father at level 0 of a given entity.
Using EntityPointer is very simple:
EntityPtr entityPtr(*it);
while(entityPtr->hasFather())
entityPtr=entityPtr->father();
where it is my iterator. How can I do the same thing without using the EntityPointer?
I can create a pointer to an entity as
Entity* entityPtr(&(*it));
but then, how can I go up in the hierarchical grid?
Thank you in advance,
Marco.
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