[Dune] Storing entity iterators

Agnese, Marco m.agnese13 at imperial.ac.uk
Mon Mar 16 18:10:07 CET 2015


Hi everybody :)
Thank you very much for your answers. 
I am now storing the entity seeds of the elements which I need and I recreate them at every iteration. 
This seems to be consistent!

> If there are no objections, I would add this to the documentation of GeometryGrid

I think it would be great!

Cheers,
Marco.



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