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The question to this is a definite no.<br>
It is being discussed in FS777. I guess we could change the behaviour of<br>
ALU so that each process inserts all elements and with rank>0 this<br>
is simply ignored but:<br>
how to distinguish this from generation a pre partitioned grid?<br>
<br>
Best<br>
Andreas<br>
<br>
On 11/10/2010 09:14 PM, Jö Fahlke wrote:
<blockquote cite="mid:20101110201411.GL16718@paranoia" type="cite">
<pre wrap="">Hi!
Is there a uniform way to create a parallel coarse grid using the GridFactory?
AFAICT ALUGrid requires vertex and element insertion on rank==0 only. If
something is inserted on rank!=0 an exceptions is thrown.
In contrast, UGGrid appears to require insertion of the same vertices and
elements on all ranks, otherwise it will throw "GridError: Couldn't extract
grid boundary."
Thanks,
Jö.
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