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<div style="direction: ltr;font-family: Tahoma;color: #000000;font-size: 10pt;">The interesection iterator is the only way to access neighbors in DUNE. Why would you want to<br>
have something else?<br>
<br>
Best<br>
Andreas<br>
<br>
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<div style="direction: ltr;" id="divRpF306064"><font color="#000000" face="Tahoma" size="2"><b>From:</b> dune-bounces+a.s.dedner=warwick.ac.uk@dune-project.org [dune-bounces+a.s.dedner=warwick.ac.uk@dune-project.org] on behalf of Sacconi, Andrea [a.sacconi11@imperial.ac.uk]<br>
<b>Sent:</b> 18 October 2012 11:05<br>
<b>To:</b> dune@dune-project.org<br>
<b>Subject:</b> [Dune] Getting the list of neighbours for a given element of the grid<br>
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<div style="direction:ltr; font-family:Tahoma; color:#000000; font-size:10pt">Hi everyone,<br>
<br>
I've a question about the grid.<br>
Suppose you're interested in finding all the neighbours for a given element of a conforming grid. Is there a method that, given an element, tells you directly which are its neighbours?<br>
Or is it necessary to traverse the Intersections and get that information with a loop?<br>
<br>
Thanks in advance!<br>
<div><br>
<div style="font-family:Tahoma; font-size:13px">Andrea<br>
__________________________________________________________<br>
<br>
Andrea Sacconi<br>
PhD student, Applied Mathematics<br>
AMMP Section, Department of Mathematics, Imperial College London,<br>
London SW7 2AZ, UK<br>
a.sacconi11@imperial.ac.uk<br>
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