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<p>Hi Martin,</p>
<p>thank you for the answer. </p>
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<p>Right now I am constructing the entity from the entity seed after the GeoemtryGrid has been moved and it works perfectly fine. </p>
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<p>But what is the alternative? I need to store some entities (or a pointer/ an iterator to them) and retrieve them after the grid has been moved. I thought the only way is to save the relative entity seed. Is there another way to do it?</p>
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<p>Cheers,</p>
<p>Marco</p>
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