[Dune-devel] Application run-time for add performance testing.
Kartik A
kartik.a9111 at gmail.com
Mon Apr 15 11:57:56 CEST 2013
Hi,
While working on this project and trying to find out various measures
for software testing I got a idea to implement this code
#include<iostream>
#include<cstdio>
#include<time.h>
using namespace std;
int main(){
clock_t t1,t2;
t1=clock();
/*
Code to be written here (For application run time measurement)
*/
t2=clock();
float time_taken=((float)t2-(float)t1); //This would give difference in
number of clock ticks
float time_in_sec = time_taken/CLOCKS_PER_SEC; // Would give us the time
in seconds
cout<<time_in_sec<<endl;
system("pause");
return 0;
}
Can someone suggest me the timescale for measurement and a sample DUNE
testing platform for it. Besides I would like to know if the code built
matches to the requirement . Still not clear with the UNIT TEST part . As
that part can only be implemented by the developer himself , does the
description say that even that needs to be implemented ?
Regards,
Kartik.
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