[dune-pdelab] Enquiry: testelasticity.cc

Nagesh Eranki nageswararao.160324 at gmail.com
Sun Jun 3 14:22:53 CEST 2018


(continued)


Also, linearelasticity.hh :310 has the following:

param_.g(eg.entity(),qp.position(),y);  (eg stands for 'Entity geometry' I
presume)

However, the function 'lambda_boundary' has arguments:
const IG& ig, const LFSV_HAT& lfsv_hat, R& r (ig stands for "Intersection
geometry" I presume)

Could you verify if this is indeed a mistake?

Thanks




On Sun, Jun 3, 2018 at 5:42 PM, Nagesh Eranki <nageswararao.160324 at gmail.com
> wrote:

> Hello
>
> Yes, it seems most appropriate to implement a traction, or a stress
> vector, rather than a stress tensor. This will more closely represent
> reality. I hope we can access the global coordinates of the entity to
> control where the traction is being applied. But what about the
> concentrated force at a particular node of the mesh? Can this be
> implemented by 'g' as well?
>
> Thanks
>
>
> On Sun, Jun 3, 2018 at 12:34 PM, Christian Engwer <christian.engwer at uni-
> muenster.de> wrote:
>
>> Hi Nagesh,
>>
>> > I have looked at the function 'g' that you have mentioned; it seems that
>> > this function assigns to the local variable 'y', no matter the
>> coordinates.
>> > However, I am interested in imposing Neumann conditions only at the end
>> of
>> > the plate. (Apart from the "Tip loading")
>>
>>
>> No, the funktion g takes an entity and a local coordinate, so it can
>> return different values for each point. The main question is which
>> types of loads to consider in the Neumann boundary condition. If you
>> support arbitrary stresses this is a full tensor, but perhaps you are
>> fine with a prescribed traction, so that g only returns a vector?!
>>
>> Depending on the formulation the return value of g changes and the
>> weak form changes.
>>
>> So this is what needs to be answered first and then you can update the
>> implementation.
>>
>> That said, we are happily accepting pathces to improve the current
>> implementation ;-)
>>
>> Best
>> Christian
>>
>
>
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