[Dune] Local Refinement in a DUNE Grid
Oliver Sander
sander at mi.fu-berlin.de
Wed Jan 5 17:02:42 CET 2011
Hi!
Please don't take this in a bad way, but your question is really covered
by the documentation. Please consult it first before writing to the list.
best,
Oliver
Am 05.01.2011 16:59, schrieb S. Swayamjyoti:
> Just a correction! It need not be for refinement. I just need to know
> how to access geometrical positions inside a grid? say x, y and z.
>
> On Wed, Jan 5, 2011 at 4:48 PM, S. Swayamjyoti <swayam.151 at gmail.com
> <mailto:swayam.151 at gmail.com>> wrote:
>
> Is it possible to give a conditional statement for refinement
> based on the geometric position of the grid elements for refinement?
>
> e.g if ( 40 < x < 50 && 10 < y < 30)
> {
> refine mesh!
> }
> where x and y are the grid vectors in x and y direction. Can
> someone please tell me how do I find x and y, i.e how can I use
> geometric parameters related to the grid in my code. Does it come
> from the class GeometryType ?
>
>
>
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