[Dune] Local Refinement in a DUNE Grid
Carsten Gräser
graeser at math.fu-berlin.de
Wed Jan 5 17:17:49 CET 2011
Am 05.01.2011 17:02, schrieb Oliver Sander:
> Hi!
> Please don't take this in a bad way, but your question is really covered
> by the documentation. Please consult it first before writing to the list.
> best,
> Oliver
>
>
> Am 05.01.2011 16:59, schrieb S. Swayamjyoti:
>> Just a correction! It need not be for refinement. I just need to know how to access geometrical
>> positions inside a grid? say x, y and z.
>>
>> On Wed, Jan 5, 2011 at 4:48 PM, S. Swayamjyoti <swayam.151 at gmail.com
>> <mailto:swayam.151 at gmail.com>> wrote:
>>
>> Is it possible to give a conditional statement for refinement
>> based on the geometric position of the grid elements for refinement?
>>
>> e.g if ( 40 < x < 50 && 10 < y < 30)
>> {
>> refine mesh!
>> }
>> where x and y are the grid vectors in x and y direction. Can
>> someone please tell me how do I find x and y, i.e how can I use
>> geometric parameters related to the grid in my code. Does it come
>> from the class GeometryType ?
Ideed the grid-how-to (a.k. grid tutorial) would have answered your question.
Best,
Carsten
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