[Dune] Memory Problems Caused By Matrix-Vector Multiplication in Dune
Markus Blatt
markus at dr-blatt.de
Fri Feb 3 15:56:48 CET 2012
Hi,
I am with my fellow developers on this one. (Except that I would give such
support for money and probably charge for having to ask questions
about your problem).
I would assume that this problem is on your side. If you are already
using valgrind, you run with it with the --db-attach=yes option that
lets you attach a gdb when a problem occurs.
As most probably the dimensions of your vectors and matrix will not
match, you could check these in gdb by print p4.TF_diagonal.M() and so
on. Please consult the DUNE documentation.
Cheers,
Markus
On Fri, Feb 03, 2012 at 02:09:42PM +0100, S. Swayamjyoti wrote:
> Hi,
>
> I have some memory problems due to a matrix-vector multiplication in dune.
> As I run in valgrind, I find that the following line creates a problem due
> to which the code crashes while running.
>
> *(p4.TF_diagonal).mv(g,z);*
>
> Could some one suggest?
>
> Regards.
> Swayam
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