[Dune] Docu
Robert Kloefkorn
robertk at mathematik.uni-stuttgart.de
Sun Jun 3 09:45:50 CEST 2012
Hi Jö,
nice description. Could you please add this to the documentation
somehow. I think we had a discussion about this behavior more then once
now.
Best,
R
===========================================================
When computing the expected numbers, are you aware that
- ghost entities have a limited interface (i.e. I am not certain
whether all
codim > 0 entities are present for a given codim = 0 ghost entity),
- in ALUGrid some of the ghost entities are duplicates of each other,
e.g. in
the following cases:
g: ghost codim=dim entity
b: border codim=dim entity
i: interior codim=dim entity
G: ghost codim=0 entity
I: interior codim=0 entity
+-----+-----+
| | |
| G | I |
| | |
+-----+-----+
| | |
| I | I |
| | |
+-----+-----+
The ghost entity actually appears twice, once for each interior
entity it
is a neighbor of.
g-----g-----g
| | |
| G | G |
| | |
b-----b-----b
| | |
| I | I |
| | |
i-----i-----i
AFAIK the middle ghost vertex appears twice.
If that doesn't help, can we get some numbers here? Actual vs. expected
element counts ? Serial vs. parallel?
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