[Dune] parallel DUNE grid for implementing a spherical shell (UGGrid)
Eike Mueller
e.mueller at bath.ac.uk
Mon Nov 5 20:14:09 CET 2012
Hi Oliver,
thanks a lot, I think that's what I was looking for. I've now tried the following RefinementRules, but with little success:
RED: I get the previous refinement in all three directions
BLUE, COARSE: Nothing happens, i.e. elements do not get refined
For
HEX_BISECT_0_1,
HEX_BISECT_0_2,
HEX_BISECT_0_3,
HEX_TRISECT_0,
HEX_TRISECT_5,
HEX_QUADSECT_0,
HEX_QUADSECT_1,
HEX_QUADSECT_2
I always get the following runtime error:
ERROR in Patterns2Rules: no mapping for HEXAHEDRON and this pattern!
uggrid: rm.c:2838: UG::INT UG::D3::Patterns2Rules(UG::D3::ELEMENT*, UG::INT): Assertion `0' failed.
so I must still be missing something. I loop over the grid like this:
for (ElementLeafIterator it = ibegin;it!=iend;++it) {
grid.mark(*it,UG::D3::PRISM_QUADSECT,0);
}
Eike
On 5 Nov 2012, at 17:01, Oliver Sander wrote:
>
>
> Hi Eike,
>
> Am 05.11.2012 17:45, schrieb Eike Mueller:
>>
>> Dear dune-list,
>>
>> (1) How can I ensure that the grid is not refined in the radial direction, i.e. I always only end up with one layer of cells in the radial direction? I guess I have to run over the grid and mark cells for refinement, but is this documented anywhere in more detail?
> UGGrid has a special non-interface method for anisotropic refinement. Have a look
> at the doxygen documentation of the UGGrid class. There is a method
>
> bool mark (const typename Traits::template Codim< 0 >::Entity &e, typename UG_NS< dim >::RefinementRule rule, int side=0)
>
> which marks the entity 'e' for refinement, but with a special refinement rule.
> The list of rules is UG-specific and has not been properly documented (Freiwillige vor!).
> You find all possible enum values in the UG header ug/gm.h at line 317ff
> They are reasonably self-explanatory, but you need to do some experimenting.
>
>> (2) The parallel load balancing does not seem to work. If I run on 24 processes and I call globalRefine(), followed by loadBalance(), some processes end up with no part of the grid. I have checked that I use the parallel version of UG grid.
>>
>> I attach the code I used to generate the grid, as well as the .vtu files mentioned above.
> No clue, I'd have to try this out myself.
> cheers,
> Oliver
>
>> Thanks a lot for any help,
>>
>> Eike
>>
>> PS: Alternatively, I would also be equaully happy if I can create a PARALLEL 2d surface grid for the surface of the sphere (again, either cubed sphere or a icosahedral grid). However, as far as I can see it, there is no parallel implementation for this, we've tried 2d ALUGRID, parallelised with the metagrid approach, but this does not scale beyond a few hundred processors as the entire grid is stored on each processor and my code runs out of memory.
>>
>>
>>
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