[Dune] parallel DUNE grid for implementing a spherical shell (UGGrid)
Oliver Sander
sander at igpm.rwth-aachen.de
Mon Nov 5 18:01:16 CET 2012
Hi Eike,
Am 05.11.2012 17:45, schrieb Eike Mueller:
> Dear dune-list,
>
> (1) How can I ensure that the grid is not refined in the radial direction, i.e. I always only end up with one layer of cells in the radial direction? I guess I have to run over the grid and mark cells for refinement, but is this documented anywhere in more detail?
UGGrid has a special non-interface method for anisotropic refinement.
Have a look
at the doxygen documentation of the UGGrid class. There is a method
bool mark
<imap://sander@indy5.igpm.rwth-aachen.de:143/fetch%3EUID%3E.INBOX.Sent%3E209?part=1.2.2&filename=a00865.html>
(const typename Traits::template Codim
<imap://sander@indy5.igpm.rwth-aachen.de:143/fetch%3EUID%3E.INBOX.Sent%3E209?part=1.2.3&filename=a00218.html><
0 >::Entity
<imap://sander@indy5.igpm.rwth-aachen.de:143/fetch%3EUID%3E.INBOX.Sent%3E209?part=1.2.4&filename=a00362.html>
&e, typename UG_NS< dim >::RefinementRule rule, int side=0)
which marks the entity 'e' for refinement, but with a special refinement
rule.
The list of rules is UG-specific and has not been properly documented
(Freiwillige vor!).
You find all possible enum values in the UG header ug/gm.h at line 317ff
They are reasonably self-explanatory, but you need to do some experimenting.
> (2) The parallel load balancing does not seem to work. If I run on 24 processes and I call globalRefine(), followed by loadBalance(), some processes end up with no part of the grid. I have checked that I use the parallel version of UG grid.
>
> I attach the code I used to generate the grid, as well as the .vtu files mentioned above.
No clue, I'd have to try this out myself.
cheers,
Oliver
> Thanks a lot for any help,
>
> Eike
>
> PS: Alternatively, I would also be equaully happy if I can create a PARALLEL 2d surface grid for the surface of the sphere (again, either cubed sphere or a icosahedral grid). However, as far as I can see it, there is no parallel implementation for this, we've tried 2d ALUGRID, parallelised with the metagrid approach, but this does not scale beyond a few hundred processors as the entire grid is stored on each processor and my code runs out of memory.
>
>
>
> _______________________________________________
> Dune mailing list
> Dune at dune-project.org
> http://lists.dune-project.org/mailman/listinfo/dune
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.dune-project.org/pipermail/dune/attachments/20121105/267ab556/attachment.htm>
More information about the Dune
mailing list