[Dune] CurvilinearGridAPI: Implementation of EntityTags and BoundaryIterators

Aleksejs Fomins aleksejs.fomins at lspr.ch
Thu Dec 18 12:57:10 CET 2014


Dear Dune,

We are currently in the process of implementing the GridAPI for the
curvilinear grid. While doing this, we realise that there is a certain
functionality of the API which is currently not present, but would be
very useful for the users. We wish to implement it, and ask for your
suggestion on how best to do it

1) We require a tag (integer) associated with each entity. This tag, for
example, can contain the information about the material property of the
entity. So far, this information was stored in DGF and accessed via the
GridPtr.parameters() operation. However, we suggest that this
information is a necessity for some users regardless of the mesh format
and the reader used. Currently, we have a parallel GMSH reader, which
reads the curvilinear grid in parallel and stores information associated
with the elements (including the tag) within the CurvilinearGrid. The
only question is, which way would
the community prefer to access this information. We suggest to add a
method EntityTag to the entity class of CurvilinearGrid, which would
return the associated integer. We appreciate your suggestions

2) There is a whole set of calculations that can be performed by
iterating over the boundary of the grid, be it domain boundary or
interprocessor boundary. In our electromagnetic code, to this point we
have used the EntityIterator->IntersectionIterator->boundary() and
->neighbor(), thus looping over all elements, then over all
intersections of the element, and only performing certain operations if
the faces of the element were not the internal faces. This operation
could be significantly accelerated, if it was possible to directly
iterate over DomainBoundaries and/or ProcessBoundaries. Is there
currently a way to perform this operation. If not, then we would like to
construct such iterators in CurvilinearGrid. We suggest classes
DomainBoundaryIterator and ProcessBoundaryIterator. We appreciate your
suggestions

Regards,
Aleksejs Fomins




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