[Dune] CurvilinearGridAPI: Implementation of EntityTags and BoundaryIterators

Bernd Flemisch bernd at iws.uni-stuttgart.de
Thu Dec 18 17:02:32 CET 2014


1. What I like most about Dune is a clear separation of concepts. And I see no need to violate this here, since the mentioned possibilities exist. As Christoph said, we also use GridPtr a lot. What would be so wrong with generalizing it such that it can also treat gmsh? (and maybe give it a better name?) 

2. A grid has the method hasBoundaryIntersections which gets an element. If you put that before the loop over the intersections, you at least get the impression of increasing efficiency. 

Kind regards 

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