[Dune] boundarySegmentIndex for ALUGRID_CUBE
Sahai, Amal
sahai2 at illinois.edu
Tue Aug 22 18:02:18 CEST 2017
Does a call to intersection.boundarySegmentIndex() not work correctly for ALU grid with cubes/quads? I was expecting a continuous range of indices with a maximum value that is equal to grid.numBoundarySegments() - 1, but this is not what I am observing. I did not experience this behavior while running an ALU grid with tet/triangular elements (and the boundary segment index was recovered correctly).
Is this a known problem and are their ways to circumvent this? How does one go about attaching data (physical Ids recovered from the gmsh reader) to intersections for an ALU grid? Is there an alternative unique index I can use for this purpose?
Regards
Amal
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