[Dune] boundarySegmentIndex for ALUGRID_CUBE
Martin Nolte
nolte at mathematik.uni-freiburg.de
Tue Aug 22 18:50:23 CEST 2017
Hi Amal,
that would be a bug. Could you create a small example program and file a bug
report on the dune-alugrid issue tracker?
Best,
Martin
On 08/22/2017 06:02 PM, Sahai, Amal wrote:
> Does a call to intersection.boundarySegmentIndex() not work correctly for ALU grid with cubes/quads? I was expecting a continuous range of indices with a maximum value that is equal to grid.numBoundarySegments() - 1, but this is not what I am observing. I did not experience this behavior while running an ALU grid with tet/triangular elements (and the boundary segment index was recovered correctly).
>
> Is this a known problem and are their ways to circumvent this? How does one go about attaching data (physical Ids recovered from the gmsh reader) to intersections for an ALU grid? Is there an alternative unique index I can use for this purpose?
>
> Regards
> Amal
> _______________________________________________
> Dune mailing list
> Dune at lists.dune-project.org
> http://lists.dune-project.org/mailman/listinfo/dune
>
--
Dr. Martin Nolte <nolte at mathematik.uni-freiburg.de>
Universität Freiburg phone: +49-761-203-5630
Abteilung für angewandte Mathematik fax: +49-761-203-5632
Hermann-Herder-Straße 10
79104 Freiburg, Germany
More information about the Dune
mailing list