[Dune] Documentation for EntitySeed
Aleksejs Fomins
aleksejs.fomins at lspr.ch
Mon Jan 5 17:10:35 CET 2015
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Dear Carsten,
Thank you for your reply, I indeed missed some parts of this
discussion. Having read the discussion, I still have two open questions:
1) Will it be possible to run a grid implementation completely free of
EntityPointers in 2.4?
2) If yes, what method will be available to obtain Entities from
EntitySeeds?
Regards,
Aleksejs
On 05/01/15 16:29, Carsten Gräser wrote:
> Hi,
>
> Am 05.01.2015 um 16:11 schrieb Aleksejs Fomins:
>> Dear Dune,
>>
>> I was looking for the documentation for the EntitySeed class and
>> could not find any. Does it exist?
> the documentation for EntitySeed (more precisely the facade) is on
> our homepage:
>
> http://www.dune-project.org/doc/doxygen/dune-grid-html/class_dune_1_1_entity_seed.html
>
>
>> In particular 1) what is the purpose of this construction? 2)
>> where is it used? I do not see, for example, a generic method to
>> construct an entity using an entity seed. There is a way to
>> construct an EntityPointer using a seed, but I suppose that
>> functionality is going away soon, so what replaces it?
>>
>> The description of the entity.seed() method says
>>
>> "Return the entity seed which contains sufficient information to
>> generate the entity again and uses as little memory as
>> possible."
>>
>> However, the entity class already stores as little memory as
>> necessary to access obtain all the necessary information from the
>> actual grid implementation. Does that mean that in this case
>> EntitySeed will store the same data as the entity?
> As far as I remember all of this was explained in the thread 'How
> to store entities?' on this list:
>
> http://lists.dune-project.org/pipermail/dune/2014-December/thread.html
>
> Best, Carsten
>
>> Greetings, Aleksejs
>>
>> P.S. Happy New Year Everyone ^_^
>
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