[Dune] Info GeometryGrid and entity seed
Agnese, Marco
m.agnese13 at imperial.ac.uk
Thu Mar 3 19:48:34 CET 2016
Hi Martin,
thank you for the answer.
Right now I am constructing the entity from the entity seed after the GeoemtryGrid has been moved and it works perfectly fine.
But what is the alternative? I need to store some entities (or a pointer/ an iterator to them) and retrieve them after the grid has been moved. I thought the only way is to save the relative entity seed. Is there another way to do it?
Cheers,
Marco
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