[Dune] Info GeometryGrid and entity seed

Agnese, Marco m.agnese13 at imperial.ac.uk
Thu Mar 3 19:48:34 CET 2016


Hi Martin,

thank you for the answer.


Right now I am constructing the entity from the entity seed after the GeoemtryGrid has been moved and it works perfectly fine.


But what is the alternative? I need to store some entities (or a pointer/ an iterator to them) and retrieve them after the grid has been moved. I thought the only way is to save the relative entity seed. Is there another way to do it?


Cheers,

Marco
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